At Workinman, our work speaks for itself. And our clients speak for us.
The men and women of Workinman have built lots of games for some outstanding clients. We think that we understand what you want, but let's just check.
If we've missed something you care about, please let us know. We're game for any challenge.
We've gotten good at building games. Here's how we do it.
You might send us a detailed RFP (Request for Proposal), or just call us with a general, informal idea of what you want. Either way, we burrow in to understand every detail, to produce a clear, exact Statement of Work. If you're not sure, or we think that there's a better way, we'll tell you.
We develop an idea or two, and then meet with the whole Workinman team in a brainstorming session. We build on a wealth of gaming experience, surprising each other with the creativity and novelty of our ideas.
Out of this, we write a detailed Statement of Work, including comps and wireframes to explain the look and mechanics of the game. You see exactly what you will get.
You love our approach, our price and, in all modesty, us. How easy was that?
1. We assign a team to your game, starting with a developer and a designer. You will work with them directly, without a middleperson. All of our talented working men and women get a chance to work together on different teams, facing different challenges. No specialized ruts to fall into. No B teams.
2. We already know the game play, so the developer starts coding the prototype, and the designer starts making comps for all the screens. You see the comps, give us feedback, and we make changes.
3. The developer builds the First Playable game, using the designer graphics. More changes from you and the Workinman team, looking at game play, interactivity and user interface design. Always getting better.
4. The sound designer joins the team to produce and record the sound effects and music score.
5. We post the Beta release of the game. Our quality assurance process ensures that everyone at Workinman plays it. We keep track of tweaks and bugs, and fix them. Sometimes we go through further versions, and sometimes directly to the Gold Master Candidate, an old recording industry term, which means that you are happy and we are done.
You bask in the delight and acclaim of gamers. It feels better than a cold beer on a hot day.